Inspiration
For my Intro to Game Development Class, our first assignment was to clone the 1981 arcade game Alpine SkiĀ in Unity, without rigidbodies or box colliders. After cloning the game, we were asked to elaborate on it by making it our own, and so I decided since I love frogs and rollerskating that I wanted to create a game about saving frogs by roller skating.



Gameplay
The game can be two player, and the goal is to collect at many frogs as possible before reaching the bottom of the hill, without running into puddles as that will cause the players to fall and drop frogs. The player that saved the most frogs by the end wins.



Character Design
I love the colors purple and pink so I used those to distinguish between the two characters, and I wanted pixel art looks so tried to make the characters have distinguishable limbs without making the sprites too big or complex. I made the design for the frogs bigger than they would be in reality so that it would be easier for the players to see them, and I coded a particle system that would execute if players ran into a puddle, resulting in a bunch of tiny frogs sprites falling out of the player sprite's pockets.







